The queer case of video games: orgasms, Heteronormativity, and video game narrative

(2016). The queer case of video games: orgasms, Heteronormativity, and video game narrative. Critical Studies in Media Communication: Vol. 33, Queer Technologies, pp. 84-94. doi: 10.1080/15295036.2015.1129066

Source: The queer case of video games: orgasms, Heteronormativity, and video game narrative

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About odinwallace

Graphic, Web, and Social Media Design View all posts by odinwallace

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